Tavi Kim

Artist/Designer

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Blender

I first started using blender in 2020 during my second year of university. Since then I have been experimenting with the software and the various pipelines 3D design works with. My 3D work has since been used for a number of different projects including UX/UI, videogame assets, animation, and AR.

Programs Used: Blender 3D, Spark AR, Adobe Substance Painter
August 2 2022



August 20 2022



April 15 2022